When invoked with new, generate this template:
markdown
# Playtest Report ## Session Info - **Date**: [Date] - **Build**: [Version/Commit] - **Duration**: [Time played] - **Tester**: [Name/ID] - **Platform**: [PC/Console/Mobile] - **Input Method**: [KB+M / Gamepad / Touch] - **Session Type**: [First time / Returning / Targeted test] ## Test Focus [What specific features or flows were being tested] ## First Impressions (First 5 minutes) - **Understood the goal?** [Yes/No/Partially] - **Understood the controls?** [Yes/No/Partially] - **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited] - **Notes**: [Observations] ## Gameplay Flow ### What worked well - [Observation 1] - [Observation 2] ### Pain points - [Issue 1 -- Severity: High/Medium/Low] - [Issue 2 -- Severity: High/Medium/Low] ### Confusion points - [Where the player was confused and why] ### Moments of delight - [What surprised or pleased the player] ## Bugs Encountered | # | Description | Severity | Reproducible | |---|-------------|----------|-------------| ## Feature-Specific Feedback ### [Feature 1] - **Understood purpose?** [Yes/No] - **Found engaging?** [Yes/No] - **Suggestions**: [Tester suggestions] ## Quantitative Data (if available) - **Deaths**: [Count and locations] - **Time per area**: [Breakdown] - **Items used**: [What and when] - **Features discovered vs missed**: [List] ## Overall Assessment - **Would play again?** [Yes/No/Maybe] - **Difficulty**: [Too Easy / Just Right / Too Hard] - **Pacing**: [Too Slow / Good / Too Fast] - **Session length preference**: [Shorter / Good / Longer] ## Top 3 Priorities from this session 1. [Most important finding] 2. [Second priority] 3. [Third priority]
When invoked with analyze, read the raw notes, cross-reference with existing
design documents, and fill in the template above with structured findings.
Flag any playtest observations that conflict with design intent.