Post-Processing Router
Routes to 3 specialized skills based on post-processing requirements.
Routing Protocol
- •Classify — Identify effect type from user request
- •Match — Apply signal matching rules below
- •Combine — Most production scenes need 2-3 skills together
- •Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Start Here)
| Need | Skill | Signals |
|---|---|---|
| Pipeline setup, effect ordering | postfx-composer | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | postfx-bloom | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | postfx-effects | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
Signal Matching
Primary Signals
postfx-composer (always start here for new projects):
- •"set up post-processing"
- •"configure effect pipeline"
- •"create custom effect/pass"
- •"render targets", "effect ordering"
postfx-bloom:
- •"bloom", "glow", "luminance", "neon", "emissive"
- •"selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- •"chromatic aberration", "vignette", "depth of field", "DOF"
- •"film grain", "noise", "color grading", "LUT", "tone mapping"
- •"scanlines", "CRT", "god rays"
Confidence Scoring
- •High (3+ signals) — Route directly to matched skill
- •Medium (1-2 signals) — Route with composer as foundation
- •Low (0 signals) — Start with
postfx-composerfor setup
Common Combinations
Basic Post-Processing Setup (2 skills)
code
postfx-composer → Pipeline architecture, effect ordering postfx-bloom → Basic glow effects
Cinematic Scene (3 skills)
code
postfx-composer → Pipeline setup, tone mapping postfx-bloom → Subtle glow on lights postfx-effects → Vignette, grain, color grading
Neon/Cyberpunk Aesthetic (2 skills)
code
postfx-bloom → High-intensity selective bloom postfx-effects → Chromatic aberration, vignette
Custom Effect Development (1-2 skills)
code
postfx-composer → Custom Effect class, shader writing postfx-effects → Reference existing effects
Decision Table
| Effect Type | Complexity | Primary Skill | Supporting Skill |
|---|---|---|---|
| Glow/bloom only | Simple | bloom | composer |
| Cinematic look | Medium | effects | composer + bloom |
| Custom effect | Complex | composer | - |
| Selective bloom | Medium | bloom | composer |
| Color grading | Simple | effects | composer |
| Full production | Complex | All three | - |
Effect Categories
Lighting Effects → postfx-bloom
- •Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
- •Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
- •Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
- •Film grain, noise, scanlines, CRT
Architecture → postfx-composer
- •EffectComposer setup, effect ordering, custom effects, render targets
Integration with Other Domains
With R3F (r3f-*)
code
r3f-fundamentals → Scene setup postfx-composer → Effect pipeline postfx-bloom → Object glow
With Shaders (shaders-*)
code
shaders-glsl → Custom effect shader code postfx-composer → Wrap in Effect class
With Particles (particles-*)
code
particles-systems → Particle emitters postfx-bloom → Particle glow postfx-effects → Atmosphere
With Audio (audio-*)
code
audio-analysis → Frequency data postfx-bloom → Audio-reactive bloom postfx-effects → Audio-reactive aberration
Quick Reference
| Effect | Skill |
|---|---|
| Bloom | postfx-bloom |
| Selective Bloom | postfx-bloom |
| Vignette | postfx-effects |
| Chromatic Aberration | postfx-effects |
| Depth of Field | postfx-effects |
| Film Grain/Noise | postfx-effects |
| Color Grading | postfx-effects |
| LUT | postfx-effects |
| Tone Mapping | postfx-effects |
| Custom Effects | postfx-composer |
| Render Targets | postfx-composer |
Temporal Collapse Stack
code
postfx-composer → HDR pipeline, tone mapping, adaptive quality postfx-bloom → Cosmic glow on digits, particles, UI postfx-effects → Vignette (void edge), subtle chromatic, grain
Fallback Behavior
- •No framework context → Assume @react-three/postprocessing
- •Unclear effect type → Start with
postfx-composer+postfx-bloom - •Performance concerns → Prioritize
postfx-composeroptimization patterns